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Deathground

A project I Art Directed for. For about 20 months I worked on the title "Deathground", which was an extremely ambitious indie project. On this project I was environment art lead - but ended up art directing environments, lighting, hard surface, concept, VFX, characters and creatures. I inherited a lot of restrictions with this and had to make the best of some questionable decision making. This video showing off the culmination of the effort on the original environment art team's efforts on Deathground. This was a small team of 4 artists, including myself. Shortly after this almost the entire Deathground team was let go due to publisher issues. The released version of Deathground is not representative of the vision we worked on.